The DEEP SEKH Tournament isn’t a Dungeons & Dragons game (setting or system) and definitely isn’t based on the D&D game system. It’s easy to confuse them, since I tend to draw a lot of inspiration from D&D as a designer, and D&D is the progenitor of virtually every major roleplaying game from Final Fantasy to Pathfinder.

Over the years I’ve come to understand that many gamers will judge a system by its fighters – the standard front line warrior. If rogues and paladins also exist, they will also be used as a basis for comparison, but fighters tend to be at the forefront of discussions and form the basis of many initial opinions.

The design gremlin that sits on my shoulder tells me that many designers either begin or end their class development with the fighter, and attribute many of the earliest (and weakest) powers to them, or have otherwise run out of good ideas by the time they’ve finally “gotten around” to the fighter. Fighters often have little identity of their own.

The same can be said of any “human race,” but that’s a discussion for another time.

My idea for the fighter isn’t that much different from anyone else’s. I see the fighter as a “soldier” of sorts, a disciplined warrior who has honed their skills in the use of various weapons. Usually this amounts to “hits well and does lots of damage.”

Ultimately, a designer wishes to avoid making a fighter so specialized they no longer resemble the idealized front line soldier, which would be my first instinct (and honestly just call it something else, eliminating the fighter as an archetype entirely), but I think the better solution is to make the fighter fit in among the other character types.

This would mean giving the fighter something that is his and only his. Not just giving him unprecedented flexibility with weaponry, because that has been tried and failed. The fighter needs something that is simple, iconic, and doesn’t step on anyone else’s toes. I don’t really know what that thing should be, but I know how I will address it:

The Fighter Can Disarm An Opponent

That’s pretty much it. The only difference. The fighter will have the same sorts of strengths and weaknesses that one might expect from any other class – weighted fairly against various sorts of foes, but the fighter has the ability to disarm a foe. All that means is they can temporarily deprive an enemy of their weapon powers.

Simple, straightforward, and hopefully iconic. We’ll see how it works out.