This is probably the last major point I have to make in this series of posts, the Treasure Mountain! connection. If you’ve read any of my posts raving about Treasure Mountain! over the last couple months, you might be able to see where I’m going.

Treasure Mountain! is an educational game aimed at kids, which teaches basic math, reading comprehension, and critical thinking skills, in addition to pattern recognition. The character travels around several levels of a mountain, capturing clue-bearing elves, answering their riddles, and using said clues to locate hidden treasures.

Treasure Mountain!

Psh, antagonists. Who needs-AH! Pixie dust!

While it is possible to find the “key” to the next level with only one or two clues, finding every treasure on each level of the mountain often requires all three clues or a sharp, logical mind. The puzzle-solving aspect is reminiscent of the classic board game Cluedo, but with funny-shaped flowers and trees instead of murder weapons.

Treasure Mountain! is a classic, and the only thing I think could make it better is a facelift – updated controls and graphics, maybe a difficulty spike and some better writing when it comes to the riddles. The problems it has are pretty well in line with what I remember of hardware limitations back in the day.

What I would do with the idea now though, is create a dozen or so villains to choose from, and change up the random encounters and dungeons to fit the theme of each villain. “Who is responsible?” would be different from game to game and the mystery as to “who will be next?” remains present along the way. One of your Social Links?

Each clue presents itself in the form of a particular type of minion, the victims of an attack themselves could be a lead in your quest to stop the villain. Does the villain prefer attacking small towns and villages or temples and monasteries? Generally a villain will target whatever threatens them. Doomed Hometowns notwithstanding.

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