It didn’t take me too terribly long to get the status effects put together again, though I think I’m going to sit on them a little bit and see if I can come up with any more ideas, so what I’m going to discuss now are the Craft Powers I’ve had kicking around for a while. Crafts are funny things – they’re sort of a skill system, and also sort of not.
Originally, the Crafts were going to be the skill system in Norvendae, before I realized that creating a robust skill system that worked into the game alongside a robust combat system was going to be a number of different games at the same time. That’s still the dream, but it’s been divided into smaller, easier steps.
For now, the Crafts represent a character’s resume of sorts – their job experience, combined with their background, which flavors how they go about things. I’ve tried to come up with a number of different ways for the Crafts to interact with Combat powers, and each time I do, I get partway finished and realize everything is wrong.
Like Combat, each Craft will eventually represent what amounts to a subsystem – a game within the game – but for now, they represent what the Craft offers the character in a fight. Consequently, I spent a good chunk of my lunch hour coming up with examples and further refining the concepts, powers, and terms behind each Craft.
It meant spending a lot of time with an encyclopedia and thesaurus.
I’ve tried several times in the past to define the Crafts as clearly as possible, and it’s tough to say how much I was really able to illustrate them. I think I was able to define them even a little better this time around (we’ll see if it sticks), especially the Creation, Cultures, and Intuition Crafts. Cultures and Intuition have given me lots of problems.
Lots of problems.
Now, I feel I have a clear way to divide the two Crafts. Cultures is concerned with the connections between the visible and invisible. In the simplest sense, this is about the connections between people and their king or nation, the faithful and their beliefs, and between friends and family members. It goes well with the Ethereal State.
Intuition on the other hand, is more concerned with the mental well-being of an individual or group, their emotions, feelings, and personal understanding of things. It’s as much related to mental health as Athletics is to physical health, and as much about organizing thoughts as Academics is about organizing and recording information.
There are still more interpretations of these Crafts waiting in the wings, but I think that’s enough of an information overload for the moment. We’ll come back to them soon enough. Everything in its own time.