I’ve been stalled on the Norvendae combat system for a while, and it was only recently that I made anything resembling progress, which coincided with my discussion about Diablo and its failings, blah blah. *yawn* Anyway, I realized that I’ve talked a lot about the system, but I haven’t really disclosed much. That’s changing right now.

I’m going to put it behind a “more” tag, so it doesn’t clutter up your screen unless you want it to, but I’ll talk a little about it first. Have fun scrolling! *snerk*

Basic interactions between powers are thus:
Since the Attack power normally requires a Standard action, it’s place is lowest on the priority totem pole, meaning it can be interrupted by Readied, Quick, or Instant actions. Of course an opponent simply “blocking” your attack doesn’t mean you have to attack them, just that they’re trying to block your attack.

Combat roles define how a character blocks. The vast majority of characters are only good at blocking attacks against themselves, and the manner in which they do so is generally limited to evading or absorbing the attack. The fact that “evading” an attack doesn’t do much to actually “block” it has been pointed out and noted. *winks*

Think of it like “evasive maneuvers.” It’s a deliberate defensive effect.

Anywho. There’s also the interaction between Cheer and Guard/Rally. You can, in effect, cheer yourself if you’re alone, and this is pretty much how you combat health loss throughout a battle. Be warned if you are ever Battered however, it means you can’t regain health. Speaking of which, I need to update the status effects as well.

Cheer to Rally for +2 to attack rolls, then Engage for another +1, and Attack!

Attack [Basic, Attack]
Standard action
Target one creature
Effect Strength modifier damage.

Guard [Basic, Tactic]
Standard action
Target personal
Effect Regain Constitution modifier health, and get a +2 bonus to defense until the start of your next turn.

Rally [Basic, Tactic]
Standard action
Target personal
Effect End one ongoing effect, and get a +2 bonus to attack rolls until the start of your next turn.


Edge [Basic, Move]
Sudden action
Target personal
Effect The next time you make an attack roll before the end of the turn, you may roll twice and choose which result to use.

Engage [Basic, Move]
Sudden action
Target one creature
Effect Until the end of the turn, the target is subject to your attacks, and you get a +1 bonus to attack rolls against the target.

Surge [Basic, Move]
Sudden action
Target personal
Effect Add Tempo as a bonus to damage until the end of the turn.


Cheer [Basic, Tactic]
Swift action
Target one creature
Effect The target can immediately use Guard or Rally as a free action.


Block [Basic, Tactic]
Readied action
Target one creature
Effect You are subject to the next attack made by the target before the end of the turn.