Last night I was working on a “cavalier” template that a player could apply to their character for basic effect in Norvendae. The idea was straightforward enough: I wanted to create a simple mounted combat concept that would reward the player without making it a chore or inviting a whole lot of extra rules.

I also wanted to try my hand at a limited resource. For the time being (until I find another limited resource mechanic to replace it), a player has the option to call their mount into combat once, and depending on how I develop it, perhaps have them already “summoned” and be mounted before combat even begins.

While I was working on a cavalier of course, I started thinking about how to develop a dragoon. Both character types use mounts in very different ways, and in the case of the latter, they don’t even necessarily remain and fight from horseback – they may not even be on a horse, come to think of it. Chariots are rather prevalent.

In the grand scheme of things, I’m not sure where this concept belongs. It isn’t a class, though it is a very specific (enough to be generic) combination of powers. It’s a package of powers that includes a mount that can be summoned, a trample power that’s useful to a mounted warrior, and so forth. It might be a Discipline build.

Once I expand the Crafts into all they can be, it may in fact turn out that the mounted combat thing is one that can be shared by multiple class types. In fact, several Crafts may have several specific uses for the concept. Knights use it for the advantage it affords them in defending their allies – moving quickly from fight to fight.

For now, the idea may remain with the Discipline Craft, at least until I can figure out how to make it relevant to other Craft concepts. There are a lot of factors involved, and I think Crafts may be able to expand horizontally, whereas States and Roles are fixed. Then again, maybe they all can, resulting in a combinatorial explosion.