So, in “Magic and Monsters, Part 3,” I mentioned Magic: the Gathering. It’s at least half the reason I decided to call this series “Magic and Monsters,” so it’s about time I got to it, don’t you think? Around the time I posted guidelines for the Combat Challenge, I also posted guidelines for converting Magic creatures to D&D.

I even posted hypothetical stats for some classic monsters.

Now, what I want to do is talk a little bit about Magic, and how I want to integrate some of its rules and concepts into The Catan Horror. I’ve talked about the Basic Lands before, and drawing Mana and even ideas for Summoning creatures, but none of it really fit cleanly into TCH. This post will be a little more ramble-y than the others.

I’ve been mulling over several ideas simultaneously the last couple days, including the ones I mentioned in early posts, and some others that are still stewing. One of those, is how to fit Magic: the Gathering into the game. The rules are … pretty different. Sure, you can convert creatures from one game to another, but are they the same?

I didn’t like how creature abilities in Magic didn’t translate well into Fourth Edition. I mean, they probably could if I tried a bit harder, but creature abilities are a bit more abstract than the kinds of powers you get in Dungeons & Dragons. The Flying ability, for one, is more difficult to deal with, especially ’cause most characters don’t fly.

Between the three of them, Arkham Horror and Magic: the Gathering have tons of flying creatures. Which got me thinking. Arkham Horror utilizes a special zone on the board referred to as “the Sky” as a holding place for flying creatures, and they count toward the monster limit as normal (but they terrorize a broader range of people).

Then, there’s the idea of the Ancient Ones and monsters appearing all over Arkham. Monsters don’t actually “just appear” in Arkham Horror however. They only appear when spawned by Mythos cards, when they come through open gates, or from certain encounters in Unstable locations. They’re rarely encountered otherwise.

In Magic, creatures are summoned by channeling the inherent power of the lands, and blah, blah. When they first appear, they have summoning sickness and can’t attack because of blah game balance, blah, unless they have haste and are otherwise blah, unaffected by blah, summoning sickness, blah. Sorry, I hate Magic’s patchy rules.

You know, investigators who are suddenly drawn through a gate are delayed, said to be “disoriented” from the experience of spontaneously entering another world, that isn’t wholly unlike “summoning sickness,” if only in the fact they aren’t allowed to move, but can still have encounters. (Really, it’s to keep them from exploring too quickly.)

But do the Ancient Ones summon the creatures directly, and do they control them? Do the creatures attack, and how does combat work? What about blocking, toughness, and all that weird stuff? There’s just so much that has to be addressed.

Next, we’re going to talk about Magic’s creature combat.