We received a copy of Ratchet & Clank: All 4 One bundled with our Playstation 3, and I decided I wanted to give it a shot. I played the very first entry in the Ratchet & Clank series (I still have the box, but the disc is missing), and due to numbering idiosyncrasies, I’d yet to play any of the game’s sequels until now.

The game’s control scheme hasn’t changed much from its roots, and it only took me the first level of the game to adapt to the changes, which may even have been unique to this installment in the series. Ratchet’s little robot-pack jump was replaced with a double-jump, which is probably because Clank is a separate, playable character.

I think I’m somewhere between halfway and three-quarters of the way through the game, what with the rate of character introductions and all that, but I’m bad at judging the length of games based on the pacing of their narrative. Mostly ’cause games don’t tend to have a well-paced narrative, but still. [/cheap shot]

You know what I like about the game? I like how cooperative the multiplayer is. I mean, I’ve mostly only played the game by myself, but I can see where the game really shines in its multiplayer capabilities. All of its weapon upgrades are designed to function better in a multiplayer environment, and do really, really cool stuff.

Some of the achievements are far more easily obtained through multiplayer, there’s a place where you can earn a “pacifist run” achievement that’s nearly impossible without a live player. The A.I. bot tends to be a little gung-ho, which is nice in a fight but it means you have to keep it on a short leash if you don’t want it to kill everything.

You know what, All 4 One actually reminds me a lot of Gauntlet Legends. With its four-player mode and upgrade purchase screens, … but it has a better-conceived multiplayer, I think. Cooperation is far more rewarding, with its damage bonuses and such. It’s probably worth some serious contemplation.