Okay, I’ve finished my preliminary tweaks to encounter checks and rewards and I’ve started rewriting the encounters, adding fluff and filling out the tables and give players something fun to actually read. (I’m not saying the original encounters weren’t fun, just that the stuff I wrote before was all crunch and no fluff.)

I wanted to show off a bit, and give you an idea of what I’m talking about with the re-balance work. Here, I’ve attached my rewrite of the Southside encounters.

In a perfect world, I’d have all of the Arkham location encounters rewritten by the end of the day, but I don’t really see that happening at the rate I’m going. Having three locations done is fantastic, but it took me all morning just to get this far. (I seriously crashed Open Office three times in the process of creating this one lousy PDF.)

Other than the few hiccups, this has been fun, and I’ve been wondering about a few things. For starters, if I can do this well creating encounters in the context of Arkham Horror, how difficult would it be to create some other encounters that are completely original (and still in the context of Arkham Horror). I do have a few ulterior motives…

There is at least one project I came up with to follow this one, should everything go smoothly, and these encounters work the way I intend them to, and I won’t even mention it here because I don’t want to jinx it. Seriously. But if things go well, I have a couple really awesome ideas to follow.

Oh, a couple things to mention about these encounters.

First, I realize there are almost no skill checks involved in any of these three locations. That’s completely intentional. There is literally one check in all eighteen encounters. The reason for this is that most of the encounters just do things. Move here, stay here, lose this, and so on — rather than dragging things out with dice rolls.

There are a few encounters that give the player the option to do something, and a couple of the encounters (the two “best” encounters for Ma’s Boarding House) affect all of the investigators, or everyone currently in Arkham. Some of the encounters are actually quite lovely now, I think you’ll agree. Almost enough to get people exploring!