Cookiemonger pointed me in the direction of this cool thing, and I want to share it with all of you now: Choice of Games. It’s a website for a programming language of sorts, designed specifically for choose-your-own-adventure types of stories. Not exactly interactive fiction, but the sort of middle road of fiction-with-some-decision-points. I had some misgivings at first, and then I realized…

…The language is nearly the same as the one used by my high school graphing calculator. In other words, I speak this language. This has me excited for several reasons. First of all, there are some games I’ve tried to make that were originally envisioned as CYOA-style games, without much input needed from the reader. I picked up Inform 7 for this purpose, but it isn’t really what I wanted.

ChoiceScript might be what I’m looking for — it bridges the gap between straight-up literature and Interactive Fiction. It isn’t a visual novel (which I don’t have art for) and it isn’t a comic, but there are enough similarities to a game that it can be used for some of the same purposes, without the complexity of something like RPGMaker or Flash.

So, what am I going to do? For the moment, nothing. I’m excited, but I’m easily excited by lots of things. Just look at my lack of progress with that card-game software I found and then never tried. Yeah, this is different, but everything is different. Yeah, I’ve been looking for something like this, but the need kind of came and went. Maybe I’ll find a need for it, but until then, I’ll keep an eye on it. And wait.