Continued from my earlier post…

As I alluded to in my previous entry, a character who’s worked hard for their home community and moves on to adventuring may find it impossible to return to their previous tasks of, say, preparing and delivering firewood. While they might have found such tasks fulfilling before, adventuring opened their eyes to greater challenges.

Markets and festivals held by the community give the hero an idea of the larger world. Traveling the world and exploring affords them the opportunity to seek out further adventures, discovering more about the land and its people throughout their journey. Eventually, they may find the adventuring life suits them, and it’s no longer possible to return to a simple life. Or, if they’re able to retain their humility, they can…

Part of the point for layering adventures on top of a daily routine is to affect a transition from one to another that gives the character their own background. They have a genuine feeling of humble beginning, without the mere implication thereof. The opportunity to create character relationships and choose a life of “honest” work makes the decision to adventure more meaningful. Even if the choice is an obvious one.

I think there are plenty of games where the call to adventure is unavoidable. Sometimes it’s nice to have a story where the characters have no choice but to go after the plot. It’s one way to make sure things keep moving, regardless of what the heroes might think about their situation. But I think it’s pretty well-tread. I also think sandbox games are pretty well covered, with “Do whatever you want.”

I think one area where many sandbox games are lacking, is how they fail to give the player much of a context to make decisions within. I want to use a time limit, and an optional story in the form of the aforementioned “call to adventure.” There will also be multiple points of entry, depending on whether the character jumps at the call, leaves it to someone else to answer, or takes the phone off the hook and forgets about it.