There’s a joke in the title, but it refers to something totally serious. Last night I wanted to get started (or rather, resume work) on the “Hunters of the Seven States,” when I realized something, and I’m still not sure what triggered the thought. It’s good and all that I’m building up these class concepts for their eventual integration in the game, but there’s something I’m neglecting … the skills themselves.

Each character class represents one interpretation, one possible use of a given skill, and even then, it’s intended to cooperate with, and synergize with the skill. You don’t have to choose the skill that corresponds to the class and you don’t have to choose the class that corresponds to the skill. That isn’t what they’re for. Each character class is a splash of flavor with an attached mechanic. That’s all they’re meant for.

Skill is just as important as class. They are, in fact, different things. They do have some overlap, however, because they are both based on societal role and function. Just because many clerics utilize the Cultures skill however, doesn’t mean that all clerics use the Cultures skill. Nine times out of ten, if you consult an NPC cleric’s character sheet, you’ll find they practice Cultures. It’s a guideline, not a limitation.

But this got me on a particular line of thinking. Skill is as important as class. Skill is a class. A Cultures hero and a Deception hero are fundamentally different characters. No skill has predominantly positive or negative connotations beyond what we attribute to them on a personal level, and all of them are relevant and necessary to the growth and development of society. All skills are equal, just not obviously so.