Within a few minutes of finishing my last entry, I think I figured out the place for the effect described by my sample card. I wrote before, in an entry called “Evening the Odds,” about the cards which worked as universal actor and universal activator. (The Ace and the King, respectively.)

“Careful Attack,” described in the previous entry, would work exceedingly well on an Ace. Since the card normally has a value of one, it’s unsuitable to activate anything. The combination of powers given here helps get it out of a player’s Stockpile, where Aces tend to accumulate for the very reason that they have the lowest value.

Yet, being restricted to activating a hunter means that while awesome, the card won’t be overpowered. There are twelve class archetypes, so this card will probably see the most use in a hunter deck, except … there are probably going to be a lot more Leader and Striker combat effects than hunter personae. Do you see where this leads?

This card can find its way into decks that aren’t heavily combat-focused because it can easily counter two of the five main combat effect types (the others being Artillery, Vanguard, and Infantry). Er, in other words, it’s a pretty versatile defensive card, if you don’t want to make your deck especially combat-oriented.

I was thinking that counterspells should work along a similar route, if I include as much magic as I intend. Each of the Seven States should be fundamentally equipped to thwart two of the others. There are more states, so individual counterspells are less likely, but more spells means an increased probability of counterspells.

That leads me to the conclusion that what I need next are to come up with classes of spells, much as I’ve come up with classes for characters. There may be a great deal of variation between spells based on their corresponding State, but each spell will be one of a limited number of easily-defined classes, for certain. Whether these turn out similar to recognizable “schools” of magic, I have no idea.