Yesterday, I searched for over an hour to find a chart I drew in one of my notebooks, and was sadly unable to find it. I had intended to include information from the chart in yesterday’s post, “Location, Location, Location,” but when I couldn’t find the chart, I would up writing about other stuff instead — there was a little trip down memory lane that included locations and movement modes.

Now that I’ve checked the last four to five months of writing, I’ve determined that the chart I remember simply doesn’t exist. It wouldn’t be the first time I only dreamed of writing or creating something, to find that it never existed in the first place. *sigh* My imagination can be a cruel beast at times. I tried to create the chart from memory, and wound up diverging from the original concept somewhat.

Originally, the chart I imagined included alternatives to the five basic land types that exist in Magic: the Gathering — all of them fairly mundane geographical features, still related to the original five lands. Forests I changed to Woods because a Forest specifically belongs to a king. I added Cliffs, Plateaus, and Chasms to complement Mountains. I added Shoals, Rivers, and Lakes to complement Islands.

In the process of recreating this chart, I pictured a Settlers of Catan map, and made a snap connection between the resources of Catan and basic lands in Magic: the Gathering. In Catan, the resources you use, which are harvested from the land, include ore, clay, grain, sheep, and lumber. They’re color-coded, and are available in red, yellow, grey, and two shades of green.

With a little tweaking, I came up with this idea:

Hills (Mountains) – Ore
Woods (Forests) – Lumber
Plains – Grain
Rivers (Islands) – Fish (Sheep)
Marshes (Swamps) – Clay

Most of the land-to-resource connections are pretty straightforward. Oh, now what to do with this? I think part of the idea was to figure out how to integrate roads and settlements into a card game. I’d love to figure out how to put rivers and canals into Settlers of Catan and then incorporate fantastic elements, like goblins and zombies. It’d be interesting to see Magic: the Gathering include some mundane elements.