I’m really glad I finally decided to check out the website for Lackey CCG. It’s possible to write plug-ins for new games (there’s a handy tutorial right on the site), which should mean it’s possible for me to virtually build cards for my game. Starting, I don’t know … now. Also, with distribution based on, I don’t know … free downloads, it should be possible for people to start playing my game … now.

Of course, I’ll still need to write the plug-ins and make sure the game can be played, but it means that I’ll actually be able to playtest with people over the Internet, and that I won’t have to waste time or energy trying to make physical copies of the cards to test the game’s mechanics with — I can do everything on the computer. I won’t have been the first person to think of this, but I see no reason to not take advantage.

First, I need to download the software and see what I can do to familiarize myself with its controls and the programming language. I’ve taught myself some scripting before, from Klik and Play to Multimedia Fusion, to the Neverwinter Nights script, to triggers in WarCraft 3 and StarCraft, to Inform 7 (still learning that last one, actually). I’ve already started design work on the mechanics, all it should take is translating them to code.

Now the question is a matter of when. When will I have time to download the software, learn the scripting language, and write a plug-in? I don’t know. I’ll see what I can do to get started as soon as possible. I mean, this is just several years of design tinkering we’re talking about, who knows? I am kidding, though, I’ll start as soon as possible.