I went and read up on some posts I’ve missed over at Sly Flourish and found a couple gems. First, the newest article from the 18th, “Making Stun and Dominate Not Suck.” I love reading the articles here, they always make so much sense. He’s absolutely right about how losing all of your actions sucks, and while I don’t necessarily agree on the replacements, I understand his reasoning.

I followed that reading up by glancing over “Status Effect Alternatives,” an article on the same topic from about the same time last year. These are listed as possible additions to the standard status effect line-up, but I think some of their effects serve much better as replacement effects for stunned and dominated.

I would recommend modifying the conditions as follows, making a few additions and replacements. These changes are mostly to allow for a little more variety in conditions, so there’s less of the “AS BAD AS, BUT ALSO WORSE THAN” situation you run into with some of the conditions. This includes nerfing the dazed condition, but losing actions is bad enough, isn’t it?

Dazed (modified from D&DI Compendium)
* Receives only one of the following actions on their turn: standard, move, or minor. Can still take free actions as normal.

Disabled (inspired by Guild Wars)
* Can’t use encounter or daily powers.

Distracted (modified from Sly Flourish)
* Can’t flank.
* Can’t take immediate or opportunity actions. Can still take free actions as normal.

Dominated (Inspired by the “Fast Friends” bard attack)
* Can’t target caster or caster’s allies with attacks.

Stunned (taken from Sly Flourish)
* Suffers -2 penalty to defenses (-4 at Epic tier).
* Suffers vulnerability 5 to all damage per tier.

Each condition is concise and does something different from the other conditions, which I think is a major improvement. Better, then, to heap lots of different conditions on a character or monster than to hit them with a bunch of effects that impose nigh-identical restrictions. I’m also under the impression that far too many conditions hand out combat advantage, which makes the effect less interesting.