In preparation for a new writing project, I’ve created a new themed Magic: the Gathering deck to help get into the setting. I had more difficulty with constructing this deck than I did with the Rumors of War theme deck, since I didn’t have an established storyline. I started from scratch.

I had vague ideas for a theme revolving around soldiers, warriors, and barbarians when I began, so I started by looking at uncommon and rare cards for ideas about what I thought would make a fun, competitive deck.

Most of the cards I chose came either from the Alara, Zendikar, or Scars of Mirrodin blocks. I ultimately built around three spells: Enrage, Primal Boost, and Vengeance. The first two are “might” spells, and the third is creature removal. I’d already picked out the Auriok Edgewright, Ardent Recruit, and Spiraling Duelist on a hunch, and was mostly looking for the artifacts to justify their inclusion.

The Graypelt Hunter and Oran-Rief Survivalist were the last creatures I chose for the deck, partly because I was desperate to find way to work green into it, since I’d always envisioned the deck as Red-Green-White, and it gave me the warriors I needed to justify including both the Obsidian Battle-Axe and Veteran’s Armaments.

Unnamed Theme Deck (x60 cards):

Lands (x20):
x6 Forests
x6 Mountains
x8 Plains

Artifacts (x10):
x3 Firewild Borderpost
x3 Wildfield Borderpost
x2 Obsidian Battle-Axe
x2 Veteran’s Armaments

Red (x5):
x2 Spiraling Duelist
x3 Enrage

Green (x9):
x3 Graypelt Hunter
x3 Oran-Rief Survivalist
x3 Primal Boost

White (x12):
x4 Ardent Recruit
x2 Auriok Edgewright
x3 Seasoned Marshal
x3 Vengeance

Red-Green (x2):
x2 Scab-Clan Mauler

Red-White (x2):
x2 Stun Sniper

The focus of the deck is producing “elite” mid-level creatures (in the 3/3 to 5/5 range, based on equipment and other bonuses) and uses minor creature control to get past the opponent’s defenses. It’s weak against its own tactics (creature control), creature removal (it has no other way of dealing damage), and hordes of expendable blockers. It has no means of removing artifacts, enchantments, or lands.

Once I’ve seen how it holds up in play, I’m considering swapping out Primal Boost for a lure effect, since I think countering the horde problem is more important than buffing a single creature for a single fight. Some cards that were cut, either based on space limitations or because they didn’t reinforce the core themes, were Keldon Warlord, Commando Raid, Rally the Righteous, and Thundersong Trumpeter.