Part of my weekly routine now involves spending Friday evening with cookiemonger and her family. We relax together, eat, write, talk, play games, watch anime and movies, and other things conducive to a weekend. It’s wonderful, and it’s a great precursor to Saturday night’s Dungeons & Dragons game. I’m definitely going to need the stress relief since I’m running the game for the next exty months.

There are monsters to make, encounters to plan, characters to design — all of it to be stored in case it’s actually needed, and then a game to referee and lots of improvisation. Really, I do what I can to prepare myself and a lot of it goes out the window the moment the game starts. That’s how it is, that’s how it’s always been. This weekend I hope I can engage all the players, where some may have felt left by the wayside last week.

It’s challenging, and there are seven players to consider. I wouldn’t have it another way, though. It’s an opportunity for me to test myself, see what I’ve picked up over the last year of playing, and if I can figure out how to apply it. It’s hectic, for sure. With almost a week behind me now, I can see how and why our previous game master had difficulty, and how it’s hard to see certain challenges from the GM’s viewpoint.

If everyone had fun, you’ve done your job. If everyone had fun and can’t stop talking about it, you’ve done a great job. I’m not satisfied with either of those, I want to do a phenomenal job. *shrug* We’ll see how it goes. >:D