Over my lovely five-day holiday, I had the chance to sit down with a copy of Psychonauts, a game I’ve had my eye half-on since I first watched Yahtzee’s review on Zero Punctuation. I remembered some parts of his review before I started playing, and on reviewing his video (reviewing a review?) I understood most of the points he made. The game has quite a few mechanical flaws.

If I remember correctly (and I’m paraphrasing) Yahtzee divided the gamers who played Psychonauts into two categories, one full of diehard adventure fans who support new creative endeavors, and twitchy first-person shooter addicts who can’t go three minutes without shooting something in the face — I fall somewhere between the two, which I imagine was partially his intent in creating such polarizing categories of players.

My playthrough of Psychonauts so far has been a mixture of amusement and frustration. I find the story quite boring, the characters aren’t as interesting or well-developed as they’re made out to be, and many of the puzzles seem unnecessarily complicated. It feels like it was supposed to be a point-and-click adventure game and it got too big for its britches. I think the developers certainly covered a lot of ground, I think it was more out of thoroughness than to reward players for creative solutions.

Still, I’m reserving a certain amount of judgment for when I actually finish the game. So far I have benign disappointment for a game that was hyped by Yahtzee, but I’m still going to give it a shot to impress me. It’s certainly worth the $10 it costs to buy it via Steam.