I have my friend Eric to thank for my copy of Soul Reaver: Legacy of Kain. I don’t remember why he gave it to me, just that it came from him at some point, and I played it obsessively for some time after that. I’d never heard of the game before, and I was enamored with the setting, the story, and the characters. The gameplay was a bit lacking, but it had more than enough Rule of Cool to keep me happy.

For those unfamiliar with the game, the protagonist Raziel is a vampire-come-wraith on a pretty run-of-the-mill, albeit well-narrated (and enjoyably voice-acted) Roaring Rampage of Revenge to find out why his vampire sire, Kain, tossed him in the Lake of the Dead (the execution method that resulted in Raziel’s wraith transformation), and then return the favor. Raziel destroys most of his vampire “brethren” along the way.

There are some interesting gameplay features: Raziel’s claws alone are too weak to destroy most of the vampire enemies he encounters, and is forced to use a weapon to perform a coup de grace, or they recover from their wounds and are able to renew heir attacks. All the major villains are Puzzle Bosses that require use of some terrain element to defeat them. For your trouble, most of the villains have pretty satisfying death animations.