I spent most of my thinking hours of yesterday buried to my nose in Escape From White Cliff. It’s really the thing that’s standing between me and some more sweet, sweet buffer-boosting goodness. I need to make sure that I have what I’m going to need to start the adventure, run the encounters, et cetera. Even if I have to draw each and every map on the spot, or use Dungeon Tiles to put them together…

…The important thing is having in mind what I’m going to do. I can improvise almost everything, but the most important thing I need is a plan that I can improvise within. If I have a clear outline of each and every encounter I’d like to run, and the players run amok and don’t encounter any of them, that’s one thing. I can work with something like that. But going in without a plan at all? That’s game-mastering suicide for me.

So yesterday, I made a bunch of monsters, inspired by what I read about The Crawling King and The Bramble Queen. I’ve taken some liberties — neither of the entities is of an appropriate level for the party to encounter, even by the end of the adventure, and I’m not really of the mind to scale either antagonist down to challenge the party in combat. Instead, I’d rather they work through intermediaries: middlemen, if you will.