Talked with the D&D group a bit on Saturday to get some more ideas about what they want to play once we hit the paragon tier and their characters start picking up specializations and stuff. I want to work their various initiations and/or introductions to their paragon paths into the adventure. They’ll already be paragon-tier characters by the time we start Escape From White Cliff, but better late than never, right?

Trying to get our DM to hurry along with his character, at least in getting a concept to me. I need to know if he’s going to go ahead and play a fighter or a warlord, or some multiclass/hybrid monstrosity. It’s hard to pick out treasure for a character if I don’t know what they’re going to be like. *snerk* I started throwing together some NPC/monster things using powers pulled out of the Character Builder when I realized:

I’m more familiar with player character powers than monster powers. Spending as much time as I do building characters and speculating about their utility in combat means that I’m way more comfortable with using NPCs than monster plucked out of one of the monster books. I just understand them better. Monsters I build look and handle more like player characters than monsters. It’s just a thing. I guess I’ll see how it all works out when I start running the adventure, but I think I might’ve found my 4e niche.