Part of my reading-to-stay-sane yesterday was rereading examples from Arcanum’s entry on TVtropes. Reading about this game, or about any of the other games that came from the minds of the team behind Arcanum, Fallout, and Planescape Torment, always puts me in a mood to make a game. One of the things that makes Inform 7 so attractive is based on the idea that I could write the scenarios and characters (read: the parts that interest me) for a game without having to do tons of programming and/or illustrating.

My thought is that perhaps, after a couple years of writing Rumors of War and blogging, with some game design on the side, I’ll have developed enough notoriety to attract a programmer and an illustrator (or three) so that I can get an independent game studio started. It’s a nice thought and I know that everything’s got to start somewhere. Right now I’m trying to reconcile three different storylines that I have in development: one from a year or so ago, plus The Dragonslayers and Dragonpact.

My thought is that tying the three together would give me an awesome story arc that could cover the events of an entire region, spanning something like two or three years of story and multiple perspectives. One story that I began a year ago is a “humble beginning” -type story that I wrote with nowhere to go after its conclusion, and I want to tie it into the Dragonslayers, perhaps as a prequel? That would make things a little interesting. Perhaps I could have the characters represented later on appear in the prequel story? Intriguing…