I made a list of conditions that either make sense for the Hypnotist, or they make sense due to the Hypnotist’s flavor, and they are as follows: Blinded, Dazed, Dominated, Immobilized, Restrained, Slowed, Stunned, Unconscious, and Weakened (not all at once, mind you). Of the above conditions, it seems that Dominated, Restrained, Stunned, and Unconscious are the most severe, followed by Blinded, Dazed, Immobilized, Slowed, and Weakened. It seems as though most of the conditions in that first group are reserved for Daily powers, while the second group mostly show up in Encounter powers (with a sprinkling of At-Wills).

With this in mind, I’m looking at the sources of inspiration and the build concepts that I want to base the class around. First, we have the Greek personification of sleep, Hypnos, twin brother of “nonviolent death,” Thanatos. From Hypnos we derive the word hypnotism. From Hypnos we get fatigue, weariness, hallucination, exhaustion, amnesia, sleep paralysis, and dreams. Dreams actually deserve a separate mention here because there are three more gods related to dream: Morpheus, Icelos, and Phantasos. From here we derive nightmares and some of the more fantastic qualities of dreams.

Hypnos, in some accounts, was said to have black feathered wings, which he could use to put mortals to sleep, and he carried an “inverted torch.” Poppies, known for the narcotic effects of opium derived from the plant (read a fascinating article about prehistoric use of opium), are another symbol of Hypnos, which produce effects like sluggishness and suggestibility. Hypnos (and Thanatos, for obvious reasons) were children of Nyx, the personification of darkness and spookiness (perfect rationalization for granting concealment to allies or dealing necrotic damage). Dream- and nightmare-related powers can inflict psychic damage, of course.

Other potential sources of inspiration include “the sandman” and various moon- and nighttime-related thingies.