I played a bard named Nenshe in a short-lived Dungeons & Dragons game I played that was run by a friend I made shortly after moving to Salt Lake. Maybe friend is too strong a word. I mean, and I really mean no offense by it — I don’t think any of the guys in that group ever wanted to see me outside of game night. We were a gaming group in the same way that a prostitute could be considered a lover. I’m pretty sure I never got paid, though, so I think the prostitute gets the better deal. Wait — no, let’s forget that thought.

Seriously, I had good times though. I think they did, too. I don’t talk to them much now, though — remember the prostitute analogy. Anyway, after several of the campaigns I tried to run fell through, we disbanded for the most part, until I was invited to join in on a game that one of the other guys was running for some friends he was trying to get into the game. I talked to him and devised a character I thought would benefit the group, but I don’t know that I ever had really high hopes for the game.

The character I made was a dragon-blooded human (“silverbrow” if I remember correctly) bard, who could alter his normal bardic inspiration powers to grant his allies a fiery boost to their weapon attacks. It was a pretty cool ability, as I recall. I think I only actually used it once or twice in my tenure as the party’s bard. The main thing I took issue with was the party’s paladin — which makes sense ’cause we were on opposite sides of the Lawful/Chaotic spectrum. We was a cruel, brutal, and cowardly jerk. Also, too dumb to live.

Nenshe abandoned the party after the paladin brutalized a helpless kobold hostage who wouldn’t tell him some information about the rest of the tribe. There was also a tussle, my character was beaten into unconsciousness, and unceremoniously dragged back to town on a cart. Working with the DM, we came up with a future plot hook, where the party could be hounded by the bard, spreading nasty lies and rumors about them. I didn’t play Nenshe for very long, but boy did he ever develop a personality.