It’s been ages since I’ve read or played anything related to Myst, but let me tell you, that game ruled my imagination for years. It had haunting music, striking visuals, and puzzles that were guaranteed to keep you turning in circles long enough to make sure you noticed A) the haunting music, and B) the striking visuals. The stimulation to the imagination was also very much appreciated at my age.

I haven’t wracked my mind quite yet to see at what other points the concept of the multiverse and traveling between world may have been introduced to me, but Myst was an early entry. I was eight when the game came out (1993), and anyone who pays close attention to numbers knows that eight years old is one of those magical ages when things seem to happen — blow your mind, scar your memory, foster your imagination, that sort of thing.

I got a teensy bit obsessed with Myst, and consequently, I read all of the books that tied into the game ‘verse: The Book of Atrus (1995), The Book of Ti’ana (1996), and The Book of D’ni (1997). The books garnered mixed reviews, and I’ve been unable to read them again in my adulthood, so I would probably equate them to my personal Twilight series.

Between Myst, where you traveled to new worlds through books, Star Wars, where you traveled to new worlds in spaceships, and Back to the Future, where you traveled to new worlds through time in a cool-looking car, yeah, I think my imagination was stimulated. :D